Thursday, April 3, 2008

Devil May cry 4

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Devil May Cry®4 Information Thread - Devil May Cry Series



Devil May Cry Series - Devil May Cry®4 Information Thread














 Devil May Cry®4 Information Thread


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Thread Creator: carbonox_ratchet
Banner: Game-Sage101

Official Website:

http://www.capcom.co.jp/devil4/

Console: PlayStation®3
Other Consoles: Xbox 360 & PC
Published By: Capcom
Developed By: Capcom Production Studio 1
Director: Hideaki Itsuno
Producer: Hiroyuki Kobayashi
Cutscene Director: Yuji Shimomura
Genre: Stylish Action
Number of Players: 1

Price:

Standard: $59.99
Collector's Edition: $79.99

Release Dates:

US: February 5th, 2008
Japan: January 31st, 2008
Europe: February 8th, 2008

Media Size: 1 BD

Online Components? Yes



From the producer of the original Devil May Cry® and Resident Evil® 4 comes the next installment in the hugely successful stylized action series that has so far achieved global sales of nearly seven million units. Devil May Cry® 4 immerses gamers in a gothic supernatural world, where a new protagonist clashes with a familiar hero. As the new leading man, Nero, players will unleash incredible attacks and non-stop combos using a unique new gameplay mechanic, his powerful "Devil Bringer" arm.

With the advanced graphical capabilities of the next-gen systems, high definition visuals and intricate detail come to life as players explore new and exotic locales. Dynamic action and undeniable style combine with explosive fighting options and a gripping story to produce the incomparable experience that only a Devil May Cry game can deliver.

Features:

* From the producer of the original Devil May Cry and Resident Evil 4
* High-definition visuals moving at 60 frames per second
* Blend of familiar and new: newcomer Nero clashes with veteran Dante
* New characters and environments
* Signature blend of guns and swordplay
* Deep combo system rewards stylish dispatching of enemies
* Unique "Devil Bringer" arm opens up a range of combo options
* Distinct set of weaponry and moves for Nero and Dante
* Exceed System allows Nero to charge up his sword with a throttle effect, revving up to three levels with powerful attack options
* New active style change system for Dante allows him to switch styles and weapons on the fly, producing crazy combo possibilities

Collector's Edition:



Devil May Cry 4 Collector’s Edition contains the following extras:

• Volume 1 of ADV Film’s Devil May Cry: The Animated Series on DVD, including four complete episodes of the anime (a retail value of $29.99)
• Unique Steelbook™ metal case
• Bonus DVD
o Making of Devil May Cry 4
o Music from the soundtrack
o Digital artbook
o PC content (screen savers, wallpapers, icons)






These are the basic controls for the game. The combat abilities themselves will be described later on in the thread.

Basic Controls (Nero):

Left Analogue Stick = Movement
Right Analogue Stick = Camera Control
R1 = Lock On
R2 = -------
L1 = Devil Trigger
L2 = Exceed (Charge the EX Gauge)
Select = Taunt
Start = Pause
Triangle = Sword
Square = Gun
X = Jump
O = Devil Bringer

Basic Controls (Dante):

Directional Pad = Style change
Left Analogue Stick = Movement
Right Analogue Stick = Camera Control
R1 = Lock On
R2 = Devil Arms
L1 = Devil Trigger
L2 = Firearms
Select = Taunt
Start = Pause
Triangle = Sword
Square = Gun
X = Jump
O = Style abilities


Taunting:


When you press "Select", Nero is able to taunt his enemies. Taunts include:

"Scum!"
"Be Gone!"

As you may notice, these are the same taunts used by Vergil in Devil May Cry 3. A coincidence or something more?

Dante however, taunts in a similar fashion to his Devil May Cry 3 taunts. Taunts include:

"Come on!"






The castle town of Fortuna, situated on the coast, plays host to a distinctive culture centered around a unique religion. It is home to the Order of the Sword, a religious organization that worships the Legendary Dark Knight Sparda, a demon that rejected his lineage and fought against his own kind on behalf of humanity. Like Sparda, the Order of the Sword has decreed its desire to eliminate all demon kind and established a special brigade of Holy Knights to carry out this cause.

However, the Devil Hunter Dante had other plans for the group - suddenly appearing and executing its members.

According to Capcom, the main reason why Nero attempts to kill Dante is because Dante killed his friend who was a demon. Unfortunately, Nero had no idea that his friend was of the enemy's kind.






Devil May Cry 4 will feature a new playable character known as Nero. However, this doesn't mean that Dante will take a backseat...oh no. Both will be playable and both will take the leading roles.

Devil May Cry 4 was initially planned to be a PS2 game, made by another team. PS3 coming up made them ditch that idea and convince the management to assign the Devil May Cry 3 team for it instead.

Devil May Cry 4 will be taking the best parts of Devil May Cry and Devil May Cry 3 and roll them together for a brilliant action title. The gameplay is very solid, polished and responsive easily destroying the likes of Genji etc.

The interaction with the scenaries or the puzzles will be little as they want to center the game about the fun of the combat experience.

There will also be more emphasis on the flow/progression of the story due to the appearance of Nero and his relationships with other people in the game. "conflict/drama opportunities" will ensue including Nero and his relationship with Kyrie.

Devil May Cry 4 will be constantly running at 720p resolution as well as 60fps. This will ensure maximised visuals, especially during the most hectic of battles.

General Information from Hideaki Itsuno:


Devil May Cry is also about stylish drama sequences between the action, and Itsuno and crew seem to have this covered as well. Like part 3, DMC4 will have its event scenes directed by movie director Yuji Shimomura. The story volume will be greater than that of the previous games, Itsuno noted to the magazine.

The game's setting is based in a huge city known as Fortuna.

Difficulty-wise, Kobayashi feels that at first, he wanted to make DMC4 easier, but then realized this would go against the wishes of many fans. So instead, he wants to make the game 'easier to control' and 'get into' instead of making the game easier strategically. Itsuno (the game's director) concering the difficulty says, DMC4 will be a hard game, "there is no turning back now" is how the translated quote goes.

The overall 'game' will drastically increase in DMC4, says the director Itsuno. Saying that it will have more weapons/moves/bosses/enemies/speed/sound/design/scene atmosphere than DMC1, DMC2, and DMC3 combined.

Capcom did say that it would be wise to own a HD TV and 5.1 to enjoy the game to its fullest visual extent. Whether this will upscale the game to 1080p from its native 720p is unknown.

Difficulty Level:


For the start of the game (with Nero), the first two difficulty levels available are:

Human

and...

Devil Hunter

Kobayashi-san also stated that more difficulty modes will be unlockable including a "crazy hard" mode that will really test your skills.

Style Accolades:


The style accolades this time round will determine on how well you defeat your enemies. Using a similar method to the Karma system in Ninja Gaiden: Sigma, your style accolades will be determined by the amounts of points you accumulate through combat.

Deadly!
Carnage!
Brutal!
Atomic!
Smokin'!
Smokin' Sick!
Smokin' Sick Style!


More Drama:


According to Itsuno, Devil May Cry 4 will feature much more drama than usual. In regards to this, he stated that there may well be civilians running around on-screen during the most dramatical moments in the game. This would add more realism and a true sense of that you're not alone whilst playing.

As for the dramatical moments in the storyline, these are evident in the cutscenes shown in many recent trailers.

Cars and other vehicles will also be seen along the streets of Fortuna to add to that realistic atmosphere.






Capcom aim to make the environments so realistic and lifelike that you will feel like you're actually living in Fortuna.

Fortuna:



Devil May Cry 4 primarily takes place in Fortuna, a vast coastal fortress city on a remote island. Fortuna is a big city with a European style to it as the usual gothic architecture of the previous games looks a lot less focused on here.

The civilians of Fortuna worship Dante's father and Legendary Dark Knight, Sparda. Fortuna also houses a big church which has been set up with the purpose of worshipping Sparda.

Ferrum Hills:



Ferrum Hills is a little village situated on the outskirts of Fortuna in the mountain region. Nero arrives here only to find Berial, the Fire Hell God.

Snowy Landscape:



A snowy landscape which is reminiscent of the snowy area in the very first Devil May Cry 4 images. Fortuna Castle resides here.

This area is where you first meet the Frost enemies - enemies that also appeared in the first Devil May Cry.

Fortuna Castle:



Not much is known about this castle. It's unknown as to who lives here. Nero meets Gloria for the first time outside of the castle. The ice demon, Bael, can also be found here in the castle's courtyard.

Mitis Forest:



This vast and gorgeous forest is where the plant demon, Echidna, resides.






Music has always been a big thing in the Devil May Cry series. Devil May Cry 3 featured some amazing work from Shootie HG including the massively popular track "Devils Never Cry". Now, Devil May Cry 4 is in development and people are awaiting what music will be present...

Official Soundtrack release date:


A special soundtrack was released on the 19th of December. Be sure to pick it up! The soundtrack consists of the following tracks:

1. Out of Darkness(Prologue)/AUBREY ASHBURN
2. The Time Has Come/JASON "SHYBOY" ARNOLD OF HYPNOGAJA
3. The Hell Gate
4. Stage I
5. Sworn Through Swords/SHOOTIE HG OF HOSTILE GROOVE
6. STAGE II
7. Temptation
8. Awaken
9. The Viper
10. The idol of the “Time and Space”
11. Swipe of Sword
12. Stage III
13. Lock and Load(Blackened Angel mix)/ SHOOTIE HG OF HOSTILE GROOVE
14. The Gate is Opened
15. Shall Never Surrender(End Roll)/JASON "SHYBOY" ARNOLD OF HYPNOGAJA

Main theme:


The main theme will be performed by L'arc En Ciel, a Japanese Rock band. The name of the track is "Drink It Down".

Chorus of Sparda:


The main Chorus of Sparda sung by Kyrie in the Church of Sparda is called "Out of Darkness" and is performed by Aubrey Ashburn for the soundtrack. The song is sung and written in Italian.

Combat Music:

The combat music varies depending on the situation. "Lock & Load" from Devil May Cry will return as well but performed by ShootieHG and remixed.

There are also stage-specific tracks (Stage I, Stage II & Stage III).

A remix to "Devils Never Cry" also seems to be present.






Nero:


Voice by: Johnny Yong Bosch


Nero is the new main character of Devil May Cry 4 with Dante having to share his spotlight now. Nero is a sardonic character and doesn't like to be messed around.

Nero is a fan of guns and swords like Dante. He wields a big sword known as the Red Queen like Dante, a revolver know as the Blue Rose, he has a long coat like Dante but navy blue, and he has medium-length white hair. It has also been confirmed that Nero is NOT a son of Sparda but his striking resemblance to Dante will be explained.

Nero also sports a demonic right hand which contains many different powers to use against enemies including drawing in enemies and sending enemies flying. The awakening of these powers in Nero will apparently make up one of the plot elements in Devil May Cry 4.

Nero lives on the remote island of Fortuna which is the setting for most of the game. He belongs to an order that worships Sparda and fight demons in his name. Nero does "Special jobs" for the order cleaning up "messy situtations". Because of Nero's nature, the Order prefers to send him out to do the jobs alone as Nero prefers to be a lone wolf. This religious group called the Kyoudan Kishi, or Order of the Sword, is a religious order which protects the secrets and powers of demons from the world. In Fortuna, the people here believe that Sparda is a god and that the order that Nero works for wants to undo Sparda's seal. Sparda was actually a fuedal lord in Fortuna, hence the worship.

The reason why Nero wants to kill Dante is because his entire unit was slaughtered by Dante. When Dante also kills the priest in the church of the Order, Nero really shows Dante what he's capable of. There is more to the storyline than meets the eye though...

Dante:


Voice by: Reuben Langdon


Dante returns yet isn't alone when it comes to being the main character. Dante will be more mature/grim and less party crazy, but still retain his wise-cracking, unflappable personality.

However, even though Dante isn't recieving as much focus as Nero during the game's advertisement, he will still be a main playable character and take up around half of the game's playtime.

Dante will be playable when the game permits it through the storyline etc. However, you will be starting as Nero in the game. Some of the Dante's areas differ to Nero's.

Dante's age in Devil May Cry 4 is 28/29 years old as the game follows shortly after the first game.

He still sports his trademark red coat and Rebellion sword. Dante also sports a nice beard.

Dante kills Nero's unit which is why Nero chases after him throughout Fortuna and beyond.

Dante has a big role to play in the game and is backed by his partners at his Devil May Cry shop, Trish and Lady.

Lady:


Voice by: Kari Wahlgren


Lady was last seen working for Dante during the events of the Devil May Cry anime which lead up to Devil May Cry 4. It seems that Lady is continuing to work alongside Dante and Trish and will aid him in Fortuna as well.

Trish:


Voice by: Unknown


Trish, along with Lady, was working alongside Dante during the Devil May Cry anime. Her and Lady both aid Dante in missions and both look set to continue this trend by helping Dante in Fortuna.

Kyrie:


Voice by: Laura Napoli


Kyrie was first shown off in the TGS trailer involving Nero and Dante's confrontation. Kyrie is the songstress for the Order and is also Credo's sister. She is also the main heroine of the game.

Kyrie looked after Nero when he was an orphan as Kyrie was also orphaned. They grew up together like brother and sister.

Kyrie plays a big role in Nero's portion of the game as she is kidnapped by the Order.

Credo:


Voice by: Daniel Southworth


Leader of the Holy Knights, a strict man of justice and commander of hundreds of subordinates. Credo excels in the battlefield as the best of the Holy Knights and is admired by many. Credo is Kyrie’s older brother and also sees Nero as family, but is not content with his unreliable behavior.

Under his important guise, Credo seems to display a weak mind. He ends up contributing to his sister's kidnapping and the bad things that occur within the Order.

Agnus:


Voice by: TJ Storm


Chief technology researcher of the Holy Knights. He develops demon-eradicating weapons for the Holy Knights. He seems to be introverted and workaholic, rarely showing up in any event. Because of this, only few people of the cult know about him.

However, Agnus seems to have other motives as he contributes to the kidnapping of Kyrie.

Gloria:


Voice by: Danielle Burgio


Executive of the Holy Knights, the only female executive, a position she managed to reach shortly after joining the cult, for which some people appear to suspect of her. Still, the knights recognize her superiority because of her unusual and striking appearance.

It's unknown what her place is in the Order as far as loyalty is concerned. She could also be in agreement with Agnus and the Order that Nero is not someone to be trusted or she could prove to be a useful ally to Nero. She also meets Dante but whether or not this results in a battle is unknown.

Sanctus:


Voice by: Liam O'Brien


Sanctus is the Pope of the Order of the Sword. He was a successful Pope who relied on Fortuna's populace and cared for the city. He was brutally murdered when Dante crashes in on the Order's ceremony at the church and shoots him in the head.

Vergil:



Capcom and Gameinformer sort of touch upon the unavailability of Vergil in DMC4. Gameinformer states that Vergil is an integral part of the DMC's franchise, as proven by DMC3SE, and they believe that Vergil still has a part to play in DMC4. Capcom has this to say, "We are not ready to say what role Vergil himself plays in the story, but the existence of Vergil as a character is something very important to the story of the DMC games. That's something that I don't think is going to end!"

However, in the May edition of PSM, they stated that they want to continue to grow Dante as a character, while introducing Nero as a new character. Despite the fan's love for Vergil, they want to continue forward with Nero/Dante as the leads of the series.

Kobayashi-san mentioned to GamesRadar that Vergil won't be in the game yet speculation still continues to run riot.

The final trailer of 2007 reveals that Vergil could yet have an indirect role in the game due to the inclusion of his trademark sword, the Yamato, and his Devil Trigger that ties in with Nero's Devil Bringer.






Nero's Arsenal

Red Queen:



The Red Queen is a specialty weapon designed by the Order of the Sword. Its handle resembles a motorcycle accelerator, twisting the Red Queen's grip releases a powerful propellant along the edge of the sword. The explosive force of this propellant can turn even the weakest person into an agent of destruction.

However, this power has seen an upgrade due to modifications conducted by Nero, making it impossible for the untrained to handle.

This accelerator enables Nero to use Exceed, an ability that allows Nero to charge up his sword and his attacks resulting in deadly and blazing results.

Blue Rose:



A large caliber, six-shot revolver modified by Nero from existing weapons. Equipped with double barrels, it can fire two shots at once, allowing it to take down multiple enemies, or even those wrapped in strong armor. The Order of the Sword feels that the sword is the only true honorable weapon and that guns are vulgarities, making Nero the only member of the Order to use such a weapon.

Yamato:



Vergil's trademark weapon, the Yamato is returning to the Devil May Cry series as it plays a pivotal role in Devil May Cry 4's plot. Nero's Devil Trigger wields the Yamato when activated. Could this suggest that Nero has a link to Vergil?

Dante's Arsenal


Rebellion:



Dante's main staple sword which was a gift from his father, Sparda. This sword contains powerful demonic energy which was responsible for awakening Dante's Devil Trigger in Devil May Cry 3. This weapon is the base for many offensive abilities that Dante possesses.


Gilgamesh:



A new weapon for the Devil May Cry franchise. Gilgamesh is the name of a set of gauntlets and grieves that function in a similar manner to Beowulf and Ifrit from the previous games. Gilgamesh's element appears to be a more mechanical/light form. Gilgamesh also features a face mask, forearm blades on the gauntlets and rotating blades on the grieves to add more power to the weapon's already-devasting combos. Many attacks such as Killer Bee and Kick13 return from the previous games on top of brand new abilites.

Lucifer:



Lucifer is a weapon shaped like a shoulder-mounted skull complete with long bladed arms. Lucifer allows Dante to project spectral blades of energy and control them. This can result in offensive and defensive abilities as well as tactical strikes depending on each formation Dante may choose to create. Lucifer works in a similar manner to Vergil's Summoned Swords from Devil May Cry 3 but far more extensively. Dante can also use singular rapier-like swords for melee combat on top of the controllable spectral blades.

Yamato:



Vergil's Yamato makes a return in Devil May Cry 4 as a weapon that Dante can wield. Dante's only style while using Yamato is Dark Slayer, Vergil's trademark style from Devil May Cry 4.

Details are scarce on just how Dante utilises the Yamato with Dark Slayer. It's likely that he will use many of Vergil's abilities from Devil May Cry 3 as well as many new ones.

What is confirmed is that Dante has his own version of Judgement Cut which resembles several laser strikes in front of Dante.

Ebony & Ivory:



Dante's own customised handguns, Ebony & Ivory. Ebony is primarily black, while Ivory is primarily white. Unlike normal guns, these require no reloading and can also be fired as fast as bullets stream out of a machine gun. Dante can even use these guns to "juggle" enemies in the air. Although weaker than other firearms, Ebony & Ivory are still useful guns and will remain a staple in Dante's arsenal.

Coyote-A:



Dante brings back the shotgun in the form of Coyote-A. Just like Ebony & Ivory, the weapon lacks any need for reloading. It's a lot more powerful than Ebony & Ivory and can juggle/be used in the air as well. However, its downside is that it is a slow-firing weapon. Crowd-clearing is its speciality.

Pandora:



Pandora is a briefcase that Dante can carry in to combat. By performing button combinations, you will be able to open up Pandora in to different forms:

* "Argument" - A missile platform
* "Grief" - The suitcase opens up and causes a massive explosion
* "Epidemic" - A bowgun
* A laser
* A rocket launcher
* A gatling gun
* A boomerang

There is also a gauge that will need to be powered up on top of the button combinations in order to use the most powerful forms of Pandora. This will prevent it from being too broken.








Devil Bringer Controls:

How To Play the Game
Devil Bringer Actions


Default Abilities




Escape:

R1 + Left stick in any direction + X

Allows Nero to dodge out of the way.

Weapon Abilities



Charge Shot:

Hold Square to charge + release to fire

Allows you to charge up shots when using the Blue Rose. Similar to Dante's in the previous games.


Devil Bringer Abilities












Below are the combat abilities for Dante.

Dante's styles also make a return to Devil May Cry 4 along with a brand new one which you might recognise. The following styles are accessible:

Sword Master
Gunslinger
Trickster
Royal Guard
Dark Slayer (Only when Yamato is equipped)

Default Attacks

High Time:

R1 + Hold left stick away from enemy + Triangle. Hold Triangle to jump up with the enemy

Allows Dante to drag his sword upwards in a uppercut motion in to his enemy thus knocking them in to the air.

Million Stabs:

Triangle, Triangle - pause - mash Triangle

Dante thrusts his sword forward in a lightning fast motion stabbing at an enemy several times.

Stinger:

R1, forward + Triangle

Dante performs a dashing thrust motion in a forward direction to stab the enemy.


Drive:

Hold Triangle and release

Dante charges up Rebellion before unleashing several blades of energy.

Sword Master

Aerial Rave:

Repeatedly press O whilst airborne

Whilst airborne, Dante will hack away several times at any enemies in the air.

Prop Shredder:

Repeatedly press O

Dante will spin his sword, in a 360 degree upwards rotating motion, in his hands that can knock enemies in to the air and/or shred any enemies nearby.

Sword Pierce:

R1 + forward + O

Dante throws his sword at a nearby enemy and impales them with it.

Dance Macabre:

R1 + backwards + O

Dante dashes forward before unleashing a devastating multi-attack combo consisting of several slashes and stylish twirls. Dante ends the combo with Million Stabs. Mashing O towards the end of the combo allows Dante to stick his sword in to the ground and spin around it several times taking any enemies out in the vicinity.

Gun Slinger

Twosome Time:

Armed with Ebony & Ivory, aim in the direction of two enemies + Square

Allows Dante to shoot at different targets with each of his Ebony & Ivory.

Rainstorm:

Armed with Ebony & Ivory; while upside down in mid-air, press O

Dante will twirl around upside down and shoot enemies with Ebony & Ivory several times.


Wild Storm:

Armed with Ebony & Ivory, repeatedly press O over a fallen enemy

Dante stands over his fallen foe and pumps several bullets in to its body before kicking it away.

Rapid Shot:

Repeatedly press []

Allows Dante to fire Ebony & Ivory/the Shotgun at a quicker pace than normal.

Charge Shot:

Armed with Ebony & Ivory/Shotgun, hold down []

Dante charges up Ebony & Ivory/the Shotgun before unleashing a barrage of powerful red energy bullets.

Fireworks:

Armed with Shotgun, press O in any direction

Allows Dante to use the Shotgun like Nunchakus whilst firing.

Gun Stinger:

R1, forward + O

Dante rams the enemy before firing off a quick shot from the Shotgun.

Point Blank:

Repeatedly press O during Gun Stinger

Dante will fire off extra shots at the end of Gun Stinger.

Trickster

Dash:

Press O in any direction

Dante will dash around the area up to three times in quick succession depending on how many times you press O (up to 3 times).

Wall Hike:

Press O in any direction towards a wall

Dante will either run up the wall and back flip off of it or run along the wall and flip off of it.

Sky Star:

Jump and press O in any direction in midair

Allows Dante to dash forward in midair.

Air Trick:

R1, forward + O

Dante will teleport towards the nearest enemy and land above them.

Royal Guard

Block:

Press O to deflect enemy attacks

Dante will block any attacks. However, depending on the timing of the block, Dante may take minimal damage.

Air Block:

Press O in midair

Allows Dante to block enemy attacks in midair. Functions the same way as standard Block.

Release:

R1, forward + O

Dante will charge straight forwards at any enemies close to him once 1/2/3 Royal Guard orbs have charged up (depending on how many times you've blocked).

Air Release:

R1, forward + O whilst in the air

Dante will charge forwards in the air to inflict damage. Functions the same way as standard Release.

Ultimate:

R1, backwards + O

Dante sets up a forcefield to deflect enemy attacks.

Dark Slayer

Information coming soon...








There is an event before the start of the game where Nero's arm is possessed by an evil force - an occurance he works hard to conceal, going as far as to wear his arm in a sling to keep it from sight. Of course, the time comes when it can no longer be hidden and Nero discovers, along with the player, the immense combat possibilities of this demonic appendage.

Nero is able to perform a huge variety of moves with many abilities depending on the enemy he's fighting. For example, Nero will swing a Frost enemy around his head before launching it or he will grab Berial's face and smash it in to the ground.

Nero seems to have enough tricks that you won't want to go back to the classic hero, Dante. Nero has access to a new array of attacks using his "Devil Right Hand." Nero's right hand can be used to pull distant enemies in and send enemies that are close by flying away. This is just the tip of the iceberg however.

The main change is the inclusion of the Buster move, which is executed by pressing O. By pressing O by itself, you can execute a throw move which will slam enemies into the ground. However, the fun really starts when you start using the Devil Arm move, which is done by pressing O in conjunction with the analog stick. Nero will then extend his arm out, and a ghoulish arm will extend even further, grab an enemy (or enemies) and reel them in for an extended combo. This works not only on the ground, but in the air as well. You can easily jump up and then extend the Devil Arm and start an air combo, then finish off with the Buster, which will slam them back into the ground. Not only is this an effective way to continue combos, but it also helps you clear out enemies faster; you can actually grab multiple enemies at the same time if they're bunched together. You can even Snatch an enemy and perform attacks with your sword at the same time.

Initially the arm manuevers will only set enemies up (throw them up in the air for juggles, via single button input) but later in the game they will do damage as well.

The arm is not just another weapon added to the DMC arsenal, it completely changes the way DMC is played. It's about positioning as well as damaging enemies, crowd controlling and crowd destroying. The way that the new Arm game play is managed is sort of the anti-thesis of Vergil's Dark Slayer. After leveling it up, you are able to manuever it a variety of ways, including pulling enemies towards you, throwing them away, bringing down enemies from the sky and smacking them, or tossing them up in the air for juggles. Instead of you going towards/away from the enemy or you manipulating yourself, you are manipulating the enemy and moving them towards/away from you.

An example of how the arm works in practical application a Streak example was used for the fans. The quickness of the Devil Arm allows the player to completely negate the Streak knockback, meaning as soon as you pull off Streak, you can pull out the Devil Arm to bring the enemy back to you! Streak is now changed from a combo finisher to a combo starter!



It seems that scenes such as this is when you obtain new Devil Bringer abilities. In this case, Nero obtains "Grim Grip".

The Devil Bringer can also be use to get past obstacles and other things such as enemy shields etc. When Nero uses it on particular enemies, he can also use their weapons and attack back with them.



Nero's Demonic Spirit:



Capcom's Gamer's Day revealed interesting information on a new ability of Nero's Devil Bringer that allows Nero to conjure up a demonic spirit that helps Nero in battle.

Nero's Devil Trigger functions in a similar manner to Dante's Doppelganger. A blue spectral spirit that resembles Vergil's Devil Trigger, as well as wielding Vergil's Yamato, emerges and fights alongside Nero.

When using your sword attacks, the demonic spirit will unleash a barrage of powerful and deadly attacks that are double the strength of Nero's himself. When using gun attacks, the demonic spirit will create energy swords similar to Vergil's Summoned Swords that can be fired off at a foe.

Nero's Devil Trigger can also use special moves that depend on the enemy being fought. For example, when fighting Berial, Nero's Devil Trigger can perform a massive and damaging Aerial Rave equivalent that is pulled off at high speeds.

It seems that this spirit is indeed Nero's equivalent of Dante's Devil Trigger with the Devil Bringer being responsible for this spirit...or even vice-versa as it's also stated that this spirit is the true essence of the Devil Bringer and responsible for its creation and attachment to Nero.


Dante's Devil Trigger:



Dante's Devil Trigger in Devil May Cry 4 is reminiscent of his Devil May Cry 3 Devil Triggers yet with more detail and realism gone in to the design. Dante's Devil Trigger also seems to have had a haircut too.

Unlike Devil May Cry 3, Dante's Devil Trigger in Devil May Cry 4 is now universal. However, the slight difference here is that equipped weapons seem to mould on to Dante and look as if they are actually a part of Dante himself.

As seen in the screenshot above, Gilgamesh is a different color and has blended in to Dante's Devil Trigger to give the impression of a complete character rather than a character with weapons that stand out and are clearly visible.

Dante's Devil Trigger is also capable of upgrading each weapon's attacks. For example, Stinger becomes a multi-hit attack complete with a boosted animation. It can also have an effect on styles as Sky Star can now be used twice in a row when you equip Trickster. Plenty of exclusive attacks and abilities are on-hand here.






Regarding the enemies of DMC4, Kobayashi stated that while they are easy to start off, they will get generally more aggressive/stronger when you get more into the game.

What is most impressive though is that Devil May Cry 4 will feature the largest bestiary yet in the series.

Scarecrow:



The standard enemies in Devil May Cry 4. They seem to be able to move rather quickly as well as being capable of jumping up at you whilst you're in the air. You will see these enemies in a pack nearly everytime. They will also attack you in packs. They have a wide variety of attacks at their disposal.

Devil Bringer ability: Buster

Frost:



Frosts are the special forces of the Emperor's army.

A returning enemy from Devil May Cry, Frosts are capable of wielding the power of ice as well as being extremely strong when in groups of two or more.

Frosts are hard enemies to kill. They can disappear, recharge their health by freezing themselves, and when they freeze, their health is revived almost to the stage when you first started fighting them. They are also capable of freezing you.

Using the Red Queen's Accelerator will enable you to get the upper hand thanks to the flames that spew from the sword.

Devil Bringer ability: Nero swings the Frost around his head before launching them away.

Assault:



The Blade enemies from Devil May Cry return alongside the Frosts but this time, in the guise of Assaults. The Assaults look far more dangerous this time round and still rely on numbers to overcome Nero.

The Assaults take on several different appearances and can even combine with Echidna's plant seeds to result in more deadlier plant Assaults (Bulbasaur ftw).

Devil Bringer ability: Nero will grab an Assault, swing it over his head and then slam it in to the ground.

Blitz:



This form of Assault is a lot bigger and stronger than its smaller relatives. They can even use deadly explosive and lightning attacks to inflict massive amounts of damage.

They can also break through Royal Guard's blocking abilities with ease.

So far, they are only exclusive to Dante's portion of the game but it remains to be seen whether or not this is final.

Devil Bringer ability: None

White Knights:



These enemies work for the Order and were originally Nero's allies that now seem to be possessed by demonic forces. They can attack in groups and wield deadly weapons such as swords and lances. They also use powerful dashing attacks.

Devil Bringer ability: Nero can use the Devil Bringer to take their spears, impale them with it and then launch them in to the ground.

Mephisto:



Mephistos are reminiscent of the Sin Scissors in the first Devil May Cry. They fight in a similar manner too as they can fly through walls etc. They are regarded as low-tier enemies and not hugely difficult.

Devil Bringer ability: Nero swings them around before throwing them. By doing so, you can remove their cloaks and reveal their true scorpion-like appearance.







Devil May Cry 4's Main Enemy:


The main enemy of Devil May Cry 4 is currently unknown.

Dante:



The first boss in Devil May Cry 4 is indeed, Dante.

Dante attacks the Order near the beginning of the game and Nero proceeds to fight him in the church. It's also the battle that results in Nero's Devil Bringer fully awakening.

Dante uses a whole manner of trademark abilities including Stinger and Ebony & Ivory-related attacks. Dante will also prove a challenge to Nero as he is capable of cancelling out Nero's gunshots with his own and is also capable of rolling and jumping away from Nero's attacks. His most deadliest combo ends with Million Stabs and is capable of inflicting a lot of damage to Nero.

Nero is able to use his Devil Bringer in this battle in which he can grab Dante in mid-air and throw him down.

However, if you use the Devil Bringer on the ground, Dante will counter and an animation will occur where Dante and Nero are blocking eachother's sword blows. Dante then holds back the advances of Nero by holding up Rebellion and you're required to quickly use the Devil Bringer to smack him away or be pushed away by Dante.

Dante can also be fought again towards the end of Nero's game.

Berial:



Berial was a Prince to the Emperor of the Underworld but when the Emperor was sealed away, Berial was left wandering the Underworld alone

Berial resembles a fire Gigas from ancient mythology. He originates from the Underworld and also had a run in with Sparda thousands of years ago in the human realm. Berial also compares Nero to Sparda before the initial boss fight.

Berial is about the size of a small building, and just being near other structures, will cause them to catch on fire. It's unwise to get up, close and personal with him.

However, using your guns will result in Berial's shield weakening. This can also help in Nero getting to Berial's face as that's his weak point.

Nero's Devil Bringer allows him to use exclusive combos on Berial:

* Grab Berial's face, lift him up in mid-air and then smashing him in to the ground.
* Uppercutting Berial and then punch him, sending him flying to the other side of the area.

When Berial gets angry, he will perform a roar that will knock Nero back.

Berial is also capable of many deadly moves such as fire columns reminiscent of Phantom's in Devil May Cry. He also uses a load of different sword combos with his giant sword along with jumping around in order to flatten you. Berial can also block your blows by holding his sword in front of him.

Echidna:



Echidna originally starts off as a giant serpent. She is found in Mitis Forest by Nero before appearing again in Dante's game.

Her appearance changes in to a giant bulbous, spider-like creature with her true body (core) appearing as a half-naked demonic woman.

You're able to fight her when she lands in the clearing and opens up.

Echidna also releases small seeds that open up in to strange ivy creatures.

Using the Devil Bringer, Nero is capable of jumping up on to Echnida's core pad and ramming the Red Queen in to her stomach and pulling the trigger.

He is also capable of using the Devil Bringer to jump up to her bulb (found underneath her body) and performing a series of hack-n-slash attacks combined with a few kicks in a short animation.

One Winged Dark Knight:



The One Winged Dark Knight is fought on top of what seems to be the Order's HQ. Only Nero fights this creature and not much is known about it. It seems to be the general leader of the White Knights that all work for the Order.

It utilises a massive sword in combat and later on, uses a giant spear. Nero can take advantage of the weapons with the Devil Bringer. Not only that but Nero can also use melee attacks with the Devil Bringer in order to perform punches and uppercuts on the Knight.

One Eyed Dark Knight:



The One Eyed Dark Knight is a mysterious bug-like Knight demon found inside of the Order's HQ.

Not much is known about him other than that his combat abilities are quite diverse.

Silver Giga:



The Silver Giga is summoned in order to destroy Fortuna and the rest of the world.

However, unlike traditional boss battles, Dante is required to get across several pieces of debris floating in the air while avoiding the Giga's attacks along with accompanying White Knights. By doing so, the aim is to attack the purple/blue orbs that are found on the limbs and head of the Giga rather than fighting the entire giant itself.






Capcom did confirm that there will be no 2-player co-op.

However, Devil May Cry 4 will feature online rankings and an achievement system for all versions of the game.

Online, you'll be able to view your own stats and accomplishments as well as those of your friends and other people online.






Itsuno also shared some details on how the game is tapping the power of the PS3. The visuals attempt to deliver a satisfying feel of being in the air. Nero's right arm actions are, according to Itsuno, something that could not be done on current machines.

Also, he has said that Devil May Cry 4 will not be perfect as it's only using 50% of the PlayStation 3's power. Itsuno also states that he looks as Devil May Cry 4 as a sort of practice, possibly hinting that future Devil May Cry games will be top quality.

The difference between the PS3 version specifically and the other versions is that the game will support the SIXAXIS controller on top of rumble features that are also present in the Xbox 360 version.

Because the game is also being released on the Xbox 360 and PC, Capcom stated that each version will use the console it's on to the best of its ability meaning that the game won't be half-assed on each console but instead, top quality depending on each console's hardware.

Lastly, using the HDD of the PS3/Xbox 360, you will be able to install game data on to it enabling load times to be cut down and removed completely.

Graphics-wise, the game will be running at 720p and 60fps.






If you feel that you have more questions to ask which would be suitable for this section of the thread, please don't hesitate to PM me. Thanks.

Questions by: Shadowmeld
Answers by: carbonox_ratchet


In regards to a release date, when does Devil May Cry 4(DMC 4) come out?

Devil May Cry 4's is expected to be released on February 5th, 2008 in North America.

Also, the demo could be released in January.

How much will DMC 4 be on sale for?

Devil May Cry 4 will most likely be sold at the same price as other PS3 & Xbox 360 titles - $59.99

How many players does DMC 4 support?

Devil May Cry 4 only supports one player.

Will it be developed for consoles other than the PlayStation®3?

Devil May Cry 4 will be developed for the Xbox 360 and PC as well as PlayStation 3.

Where does DMC 4 take place?

Devil May Cry 4 takes place in a city called Fortuna, where the townsfolk worship the legendary dark knight, Sparda - also Dante's father.

I heard that you will not play as Dante in this game but instead as a person named “Nero”. Is this true?

Nero has been confirmed as a new main character for the game alongside Dante. Although Nero takes up more of the spotlight because he's brand new, Dante will still be playable and not left in the cold. The game will be played through both characters' eyes as half of the game belongs to each.

Besides Nero, who are the new characters?

Sanctus, Credo, Agnus, Gloria and Kyrie are brand new characters to Devil May Cry 4. Trish and Lady also return.

What will having Nero as the main character do to the game in terms of controls and mechanics?

Nero will offer a completely new side to the combat aspects of Devil May Cry thanks to his Devil Bringer. This will ensure that he will be completely different to Dante who relies on his style system. Two hugely in-depth combat engines. This is only beneficial.

Speaking of controls and mechanics, what special abilities does Nero’s arm have?

Nero's arm - the Devil Bringer - is a mysterious entity which allows Nero to perform grapple attacks from far away and other moves and attacks. The arm can also be used to slam your enemies in to the ground. The most appealing feature it has is that the arm enables you to link combos together, even after knocking an enemy far away. Nero is also capable of conjuring up a demonic spirit that helps in battle. It is believed that this spirit is Nero's equivalent of Dante's Devil Trigger.

What weapons and abilities will be featured in the game and how will they work?

So far, only six new weapons (aside from Dante's staples, Rebellion, Ebony & Ivory and Shotgun (Coyote-A)) have been confirmed.

The Red Queen is a powerful sword owned by Nero and also modified in a powerful manner. Twisting the Red Queen's grip releases a powerful propellant along the edge of the sword. This gives the sword an explosive-like force which can turn the tide in battle.

The Blue Rose on the other hand is a single revolver which is capable of taking out two enemies at one thanks to its ability to fire two bullets at once.

These two weapons make up Nero's arsenal. His Devil Trigger's weapon of choice is Yamato.

With Dante, he has access to three new weapons so far.

Gilgamesh is a set of gauntlets and grieves similar to Ifrit and Beowulf. These enable Dante to perform a vast array of powerful hand-to-hand attacks using what seems to be a mixture of fire and light elements.

Lucifer is a demonic wing-like weapon that enables Dante to create energy swords that can be used to attack and defend.

Pandora's Box is a briefcase that can open up in to a whole manner of different guns.

Yamato makes a return from Devil May Cry 3 and can be used by Dante along with Vergil's (possibly old canon-wise) style, Dark Slayer.

Since this entry is on the PlayStation®3 and Xbox 360 - both new generation consoles, what can we expect to be different from the other games?

The PlayStation 2 is technically impossible to develop for when it came to Devil May Cry 4. The console would not be able to sustain the power required for the game. Because of the PlayStation 3's hardware, Capcom can develop a game that exceeds all the other 3 games put together in literally every manner. The same applies to the other versions of Devil May Cry 4 too.

The last DMC entry was pretty difficult. How will this one be regarding difficulty?

The difficulty level of Devil May Cry 3 will remain for the veterans, as well as the learning curve being easier the newcomers to the game. This way, each difficulty level would - or should - appeal to a huge variety of different gamers. Considering there are going to be many difficulty levels, no one will be left out in the cold.






Character Screenshots:

Dante:
Dante 1
Dante 2
Dante 3
Dante 4
Dante 5

Nero:
Nero 1
Nero 2
Nero 3
Nero 4
Nero 5
Nero 6

Dengeki Screenshots:

Dengeki 1
Dengeki 2
Dengeki 3
Dengeki 4
Dengeki 5
Dengeki 6
Dengeki 7
Dengeki 8
Dengeki 9

Scans:

PlayFrance - Famitsu
UnlimitedGamer - Famitsu
Neoseeker - Famitsu
PlaySyde - Famitsu

TGS 2005 Trailer Screenshots

IGN Devil May Cry 4 Images Section
GamesRadar Image Section






GameTrailers Devil May Cry 4 Section

Gameplay Video/Cutscene

Gameplay Video 1
Gameplay Video 2
Gameplay Video 3

Gameplay Video (04-23-07) - Short version
Gameplay Video (04-23-07) - Full version

Berial Boss Fight Video






Devil May Cry 4 - Final 2007 Trailer

Devil May Cry 4 TGS 2007 Trailer

Direct Feed Devil May Cry 4 TGS Trailer

Devil May Cry 4 Game Demonstration

Devil May Cry 4 E3 Trailer

Devil May Cry 4 TGS 2005 Trailer






1UP
GamesAreFun
GameSpot
IGN
Games Radar

SonsOfSparda







*****Coming Soon*****





If you would like to use this thread or any of the information within that was put together by me, please contact me via e-mail: carbonox_ratchet@yahoo.co.uk


Message Edited by carbonox_ratchet on 01-29-2008 08:44 PM




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PSN ID: Carbonox_Ratchet
Currently Playing: Final Fantasy X (PS2)
Currently Awaiting: Metal Gear Solid 4 (PS3)
Latest Game Purchase: Devil May Cry 4: Collector's Edition
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03-09-2006 04:26 PM







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